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ROHAN PATEL
Final Project
FPS Controller
Demo
Using my UI System for this project
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Very straightforward and easy to add.
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Not any challenges really as it was very separate from colliding with other's systems.
Using Joe's Particle System
++
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No assistance needed at all. The documentation was good and we did not communicate at all.
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Easy to add the system inside my project.
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I found the features that I was looking for.
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Needs more Lua error checking. Game crashes by throwing a Microsoft error.
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I needed to add changes to my Graphics.cpp to adjust rendering.
Overall experience with Engine and gameobjects
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Submitting game objects to the graphics system was not a good decision. Why ???
![NoGood.gif](https://static.wixstatic.com/media/dfb871_5d2c78d1ba1d456783d9e481db989bc9~mv2.gif/v1/fill/w_417,h_233,al_c,usm_0.66_1.00_0.01,pstr/NoGood_gif.gif)
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I would simplify the graphics.cpp next.
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Got a good understanding with 3D rotation for fps camera.
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Loading assets with Handle is way too important than I thought.
Thank you :)
Happy holidays
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