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ROHAN PATEL
SIGMAX
A basic Game Engine ||
Hi all, this is a basic game engine and I am currently working on and here is a quick demo how to use it.
If you have any suggestions or questions please write to me at
Overview:
crucial components
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Actor (gameObject)
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Math
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Physics
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Collision
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Input
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Renderer
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Delegates
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Memory manager
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PointerManagment(Smart Pointers)
Engine behavior Insights
Following is a very brief engine update loop
Engine Update Flow

Physics Demo
The following is a very basic demo that uses most of the above-mentioned components but mainly showcasing physics with gravity and collision with ground detection functionality.
I will explain a simple way to make this as well later in the article.
Demo 1: Physics with gravity and ground collision detection
Demo 2: An Endless car runner game
Following is a code snippet demonstrating how to create your own object class by deriving gameObject as a base class.

Thanks for reading
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