Sono is an aesthetic exploration that allows players to groove and flow to their own tune by guiding Sono through an abstract microcosm in search of his scattered fragments of sound.
Tools & Technologies: Unity, C# Visual Studio 17, Github
(This Game is available on Steam for free to play)
My Roles and Responsibilities
My Role: Gameplay programmer and Designer
- Prototyped and designed puzzles for initial review and polished with iteration.
- Implemented a core game loop by creating a basic event system for triggering events based on player actions.
- Implemented UI functions for the game along with menus and buttons.
- Provided support for bug fixing and releasing the build under strict deadlines.